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One of the core tenets of the Warcraft universe is the raging conflict between the Horde and the Alliance. Old hatreds die hard, as they say, and the hate shared between these two ancient foes is deep and primal. That's why the player-versus-player gameplay has always been a staple of the design for World of Warcraft; the war between the Horde and the Alliance simply isn't over.

In the battle for Azeroth, certain territories have become focal points for conflict between the Horde and Alliance. Battlegrounds represent key locations where this struggle has escalated into all-out war. Each battleground presents a different challenge and environment, and victory here must be achieved not through sheer numbers, but through strategy, skill, and grit.

Killing Enemy Players
It's up to you to determine how far you want to push it in your war against enemy players. If it's a lopsided battle where you will easily defeat the enemy, you can choose not to attack them or just attack once and move on. You can certainly continue to fight the enemy should that be your choice. Keep in mind it's a game, and people should have fun on both sides. As long as you stay within the rules , you're OK.

Honor and Dishonor
It's important to remember that World of Warcraft is designed to be fun for both sides. If you take an action that could be considered unsportsmanlike, it impacts the enjoyment for the opposing side. The action may be reciprocated against you, and it will certainly enrage the opposing faction. Corpse camping (attempting to wait for a defeated foe to respawn so you can kill him again in his weakened resurrected state), killing players engaged with one or more NPCs, crushing players extremely far below your level, waiting by the graveyard to ambush enemies using the spirit healer, and using victory emotes excessively are examples of actions that may be considered dishonorable.

Sparing a weakened foe's life, declaring your antagonism before the battle, and using your emotes wisely may cause an enemy to honor and fear you without hating you as well.

However, you are at war with the opposing faction, and as they say, "All's fair in love and war." It is up to you to decide your own code of honor or dishonor. Perhaps as a sinister rogue, you prefer to cut them down by any means. Or maybe an honorable warrior prefers to grant his enemies a fair chance. The game itself will not penalize you for any poor sportsmanship short of exploiting the game mechanics for the sake of ruining another's fun.

Reputation
Be warned, constantly harassing and killing players over and over, attacking them when they are fighting monsters, and camping their corspes may hurt your reputation. Players may band together and hunt you down with extreme prejudice.

Celebrating your Kill
Many people use emotes on the enemy corpse to celebrate their kill. If the enemy player has not released their body then they can also see those. So, usually players hit release as soon as possible to avoid being "emoted on."

Item Durability
Getting killed by another player does not result in the normal loss in item durability as in death caused by a monster. If a player attacks you while you are engaged with a monster and you have to take a death, it is to your advantage to die to the player.

First Aid
First aid is a must, and as a secondary skill there is no reason you shouldn't develop it as fast as possible. Bandages can be essential in PvP combat, especially if you are playing with or against a class that has the ability to cast Fear, Polymorph, Root, and Stun spells or effects. You can use the quick timeout afforded by these spells to bandage. The higher your first aid skill, the better. Sometimes in the heat of battle you may not get the chance to complete your full bandage, so having a higher skill and better bandages will assure that you get more value from that time, no matter how many seconds you have. It can mean the difference between life and death, especially for low hit point classes. Remember too, bandages stack with potions.

Watching Enemy Casting Movements
You can sometimes tell when the enemy is casting a certain spell or a certain spell type, such as nature or shadow. You will then know how to counter it. On the other hand, the counter to that is to fake like you're casting one spell and then get the enemy to interrupt and switch to the REAL spell you want to cast (advanced users only).


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