| DPS for the Rogue and Hunter: Agility contributes to 50% of the DPS for Rogues and Hunters *and Strength contributes* to the other 50%.
Critical Hit for all classes: Agility will enhance the chance to score a critical melee hit for all melee classes (critical spell damage is determined by Intelligence).
DPS for all classes except Rogue & Hunter: Strength will contribute to 100% of the DPS for all classes other than Rogues and Hunters.
Dodge for all classes: Agility will determine a characters chance to dodge an attack.
Fighting with two weapons/off-hand: Your total damage output when fighting with two weapons should be higher than fighting with one weapon and a shield, but roughly equal to fighting with a two-handed weapon. Off-hand attacks deal 50% of the weapon's designated damage. Therefore, it's wise to always put the best "damage dealer" weapon in the main hand.
Experience
As players become higher level, they will be able to receive experience from a larger range of monsters. At low levels, you may get experience from monsters five levels lower than you, while at level 60 you will gain experience from monsters 12 levels lower. A gray level color indicates that you will not get experience.
Level Cap
The level cap for World of Warcraft is 60.
Language
Each race has a language they speak. Horde players are unable to communicate with Alliance players and vice versa except through emotes.
Skill System
The focus of the skill system is to allow characters the ability to choose secondary skills. As such, attributes are raised automatically when a character levels.
Talents System
Talents give you another way to customize your character and differentiate yourself from other players of the same class. Players can open the talent interface by pressing the "Talents" button, which resides next to the "Spellbook and Abilities" button, or by pressing the "N" default hotkey.
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